Over the last 8 weeks, I have
learned much about the different ways in which people learn as well as how that
knowledge can and should inform my own instructional design process. We have looked at constructivism,
cognitivism, connectivism, social learning theory and multiple
intelligences. We learned about
conditioning form the likes of Skinner and how rewards and penalties could be
used in terms of encouraging learning.
Finally, we looked at andragogy, the theory of how adults learn based on
their experiences.
As
far as what I found striking as I studied, I believe the thing that struck me
the most and has come to have the largest impact upon my instructional design
is andragogy. As an instructional
designer that creates courses and learning experiences for adult professionals,
having an understanding of how learning takes place within the experience of
individual adults is imperative. As we
learned, there must be some need for new information in order for adult
learners to engage in learning experiences.
Most often, this takes the form of needing new information in order to
perhaps receive a promotion in one’s career or perhaps find a new career
altogether. As a result, adult learners
are looking for learning opportunities that speak directly to their
experience. For example, adult learners
want to learn what they will need to know in the new position or job. Anything else may be deemed irrelevant and
therefore jettisoned from the student’s overall learning experience.
As
an instructional designer then, it is my job to create courses or training
modules that address this need. How is
this done? It can be accomplished in many ways.
Situational learning where students are interacting with some sort of
problem they may encounter in their new position or job is an excellent way for
adult learners to stay engaged in the process and use their own problem solving
knowledge and experience. Another
strategy that can be employed when designing instruction for adult learners is
group projects or discussions.
Connectivist theory tells us that much learning occurs through learning
nodes that the student connects with and designing experiences that give
students the opportunities to connect with other students and experts in their
field and glean further knowledge.