The Future of Distance Education
Distance
education has come a long way since the early days of correspondence study
where students would receive materials in the mail, fill them out, and then
mail them back to be graded. As
technology has advanced so has the ability to create and employ effective
distance education courses and programs (Simonson, Smaldino, & Zvacek,
2015). These advances have required
professionals that design and develop curriculum to think about new ways of
offering programs that may have traditionally been classroom based (Pina &
Mizell, 2014). This evolution has brought
us to the present where, in 2013, one study showed that 70% of institutions
indicated that online instruction was critical to their long-term plans
(Simonson, et al., 2015). This is the
picture today, but how will distance education fare in the future?
According
to Simonson, et al. (2015), there is evidence that suggests that students are
increasingly demanding to be allowed to take courses at a distance. This seems to pan out with other evidence
that exists regarding distance education at all levels. According to Berge and Clark (2009), virtual
schools are becoming more and more important as a means of delivering education
from kindergarten through college and graduate studies. I believe that in the next 5-20 years, these
kinds of institutions will become more and more prevalent and, as more and more
students complete their education via distance, perception of the usefulness
and effectiveness of distance education will continue to increase. Evidence suggests that perceptions about
distance education are already changing According to Allen & Seaman (2007)
who state that the proportion of people who felt that online learning outcomes
were superior to face-to-face learning outcomes increased 34% since 2003. Since that study was published 9 years ago,
that proportion has most increased even more (Simonson, Schlosser, &
Orellana, 2011).
As
an instructional designer, one of the roles that can be filled is that of an
ambassador for distance education.
According to Simonson, et al (2015), a majority of people currently
state that they would prefer to take a course in a face-to-face environment as
opposed to taking a course via distance education. There are many reasons for this attitude
among learners. Some learners feel that
they would not be able to handle the workload of a distance education course
(Dobbs, Waid, & del Carmen, 2009).
Others feel that their learning style may not mesh well with a distance
education format (Dabbagh & Bannan-Ritland, 2005). Still others feel that they will not receive
the interaction they need (both with the instructor and peers) to be successful
(Simonson, et al., 2015).
To
be a proponent for improving these perceptions, the effective instructional
designer will engage in the creation of effective courses. To address the problem of students feeling as
if they cannot handle the workload of a distance education course, instructional
design must take into account the general abilities of the class (Simonson, et
al., 2015). As the “tablet” generation
matures and begins taking courses via distance, an effective designer will take
this into account when designing distance education. In addressing the learner’s perception that
their learning style may not mesh with distance education, effective designers
will address multiple learning styles in their design and help learners understand
the context of the learning experience (Morrison, Ross, Kalman & Kemp, 2013). Finally, instructional designers must take
into account how learners interact now and in the future. This may be completely different than what
see now but in order to increase positive perceptions of distance education, ID’s
need to analyze the potential for learner interactivity (Simonson, et al.,
2015).
How
will I be a positive force for continuous improvement in the field of distance
education? First and foremost, as an
instructional designer, it is imperative to assess new and better technologies
for distance education as they become available (Simonson, et al., 2015). An example of this is the advent of
affordable virtual reality systems like the Oculus Rift. As an instructional designer, how could this
be used in a distance education context?
Additionally, professional organizations such as EDUCAUSE provide annual
conferences where new technologies and techniques are presented as well as
smaller workshops relating to best practices.
Keeping abreast of an implementing these best practices will greatly
increase my ability to be a positive force for continuous improvement in the
field of distance education.
References
Allen, I. E., & Seaman, J.
(2007). Making the grade: Online
education in the United States,
2006: Midwestern edition.
Wellesley, MA: Sloan Consortium.
Berge, Z., & Clark, T. (2009).
Virtual schools: What every superintendent needs to know.
Distance Learning, 6(2), 1-9.
Dabbagh, N., & Bannan-Ritland,
B. (2012). Online learning: Concepts, strategies,
and
application. Columbus, OH:
Merrill/Prentice Hall.
Dobbs, R., Waid, C., & del
Carmon, A. (2009). Students’ perceptions of online courses: The
effect of online
course experience. Quarterly Review of
Distance Education, 10(1), 9-26.
Morrison, G. R., Ross, S. M.,
Kalman, H. K., & Kemp, J. E. (2013). Designing
effective
instruction (7th ed.). Hoboken,
NJ: John Wiley & Sons, Inc.
Pina, A. A., & Mizell, A. P.
(2014). Real-life distance education:
Case studies in practice.
Charlotte,
NC: Information Age Publishing.
Simonson, M., Schlosser, C., &
Orellana, A. (2011). Distance education research: A review of
the literature. Journal of Computing in Higher Education, 23(2),
124-142.
Simonson, M., Smaldino, S., &
Zvacek, S. (2015). Teaching and learning
at a distance:
Foundations of distance education (6th
ed.). Charlotte, NC: Information Age Publishing,
Inc.